Linus Scheffel
Linus Scheffel
Senior Weapon Artist │ Fall Damage
Stockholm, Sweden

I am a mostly self-taught 3D hard surface artist. I am very passionate and have a strong sense for detail.
I have worked on smaller projects that are yet to be announced and bigger titles like Battlefield and Call of Duty.
Multitasking is one of my strong suits as well as working with a team. I am not afraid of criticism and I work a lot during my free time to ensure that I constantly evolve my workflow and learn new techniques.
I enjoy a challenge and will effectively find a solution for it.

Skills

Hard Surface ModelingLow-poly ModelingHigh-poly ModelingUV MappingTexturingTexture BakingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Perforce
Perforce
ZBrush
ZBrush
Fusion 360
Fusion 360
MoI3D
MoI3D
RizomUV
RizomUV

Productions

  • Codmw
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      Freelance Weapon Artist
    • Company
      Activision
  • 220px battlefield v standard edition box art
    • Video Game
      Battlefield 5
    • Year
      2018
    • Role
      Weapon Artist
    • Company
      DICE
  • Days of war logo 01
    • Video Game
      Days of War
    • Year
      2017
    • Role
      Vehicle Artist
    • Company
      Driven Arts

Experience

  • Senior Weapon Artist at Fall Damage
    Stockholm, Sweden
    September 2020 - Present

  • Freelance Weapon Artist at Activision / Infinity Ward
    Los Angeles, United States of America
    November 2019 - September 2020

  • Weapon Artist at DICE
    Stockholm, Sweden
    August 2018 - November 2019

  • Freelance Hard Surface Modeling at Dekogon
    July 2017 - August 2018

  • Freelance Hard Surface Modeling at Driven Arts
    June 2016 - August 2018