Linus Scheffel
Linus Scheffel
Senior Gun Nut │ Embark
Stockholm, Sweden

About

I am a mostly self-taught 3D hard surface artist. I am very passionate and have a strong sense for detail.
I have worked on smaller projects that are yet to be announced and bigger titles like Battlefield and Call of Duty.
Multitasking is one of my strong suits as well as working with a team. I am not afraid of criticism and I enjoy continuing during my free time to ensure that I constantly evolve my workflow and learn new techniques.
I enjoy a challenge and will effectively find a solution for it.

Skills

Hard Surface ModelingLow-poly ModelingHigh-poly ModelingUV MappingTexturingTexture BakingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Perforce
Perforce
Fusion 360
Fusion 360
RizomUV
RizomUV
Blender
Blender
ZBrush
ZBrush
MoI3D
MoI3D

Productions

    • Video Game
      ALARA Prime
    • Year
      2023
    • Role
      Senior Weapon Artist
    • Company
      Fall Damage
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      Freelance Weapon Artist
    • Company
      Activision
    • Video Game
      Battlefield 5
    • Year
      2018
    • Role
      Weapon Artist
    • Company
      DICE
    • Video Game
      Days of War
    • Year
      2017
    • Role
      Vehicle Artist
    • Company
      Driven Arts

Experience

  • Gun Nut at Embark Studios
    Stockholm, Sweden
    April 2023 - Present

  • Senior Weapon Artist at Fall Damage
    Stockholm, Sweden
    September 2020 - April 2023

  • Senior Weapon Artist at Wardog
    November 2019 - September 2020

  • Freelance Weapon Artist at Activision / Infinity Ward
    Los Angeles, United States of America
    November 2019 - September 2020

  • Weapon Artist at DICE
    Stockholm, Sweden
    August 2018 - November 2019

  • Freelance Hard Surface Modeling at Dekogon
    July 2017 - August 2018

  • Freelance Hard Surface Modeling at Driven Arts
    June 2016 - August 2018

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